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Pvz heroes zombies
Pvz heroes zombies







pvz heroes zombies

However, this does not apply to all cases, as you or your opponent may be running control decks, or somehow get Octo Zombie on the field before he usually does, in which case it is a guaranteed loss. In essence, the only way for him to work properly is to somehow get him on the field cheap (Evolutionary Leap/Transformation Station/Bad Moon Rising, etc) or sneak him in with a Gravestone that your opponent can't possible counter.Īs with most expensive zombies, the best counter to him would be to win the game before he can be played. Transforming cards like The Great Zucchini or Goatify are even worse while they aren't as common as instant-kills, they prevent Octo Zombie from even returning. Not only that, you'll also have to face hard and soft removals, since he has to attack for him to make any impact. Even in control decks, there are more flexible, cheaper, and more interactive legendaries in the game, let alone those in the Beastly class. But an even bigger flaw would be his inability to counter enemy rush decks. Spacetime, and boost himself with the help of Ancient Vimpire, but those too are limited and don't really assist Octo Zombie's role as a finisher aside from Ancient Vimpire (if it survives long enough for Octo Zombie to enter play and take advantage of its ability). He can also activate Dino-Roar abilities, be made cheaper by Dr. Despite being a pet card, he does not work well with Cat Lady and Zookeeper due to his high cost, as pet synergy mainly consists of rushing in the early game. His main weakness is the lack of meaningful synergies for a variety of reasons. Instead, he is better off played in front of a powerful threat (not powerful enough to destroy him, though) to stop it and strike your opponent at the same time.īut Octo Zombie does have some big flaws. As for his ideal placement, the aquatic lane wouldn't be the best choice despite his Amphibious trait, as while Octo Zombie will be safer on the aquatic lane where most cards will not be able to touch him, and the ones that are will be swept by his attacks, doing so basically hinders his role as a finisher. An ideal deck type would be control decks since you will have to hold out for many rounds to play Octo Zombie. But he is a decent finisher with his very high stats and the Frenzy trait, and if he goes unopposed, he can win the game for you. Octo Zombie should mainly be used as a finisher in your deck, primarily because it costs too much to serve as any other role. He can be a force to be reckoned with against opponents without instant-kills, since he will pretty much rip through almost every plant, including most Amphibious plants used to block the aquatic lane. Having the Amphibious and Frenzy traits, a whopping 8 /8, and the ability to return to your hand indefinitely, Octo Zombie is one of the strongest Beastly zombies in terms of power. ▲ Ability change: When destroyed: Bounce this Octo Zombie.▲ Ability added: When destroyed: Bounce this Octo Zombie.Is the correct term 'octopuses' or 'octopi'? You'd think he'd have an opinion, but he doesn't. Ability: When destroyed: Gain an Octo Zombie.His ability to be regained after being destroyed may be a reference to how the number 8 turned sideways is infinity (∞) meaning to be endless. His new "When destroyed" animation is a reference to the octopus' ability to squirt ink. The fact that he has 8 /8 and costs 8 to play is a reference to the prefix "Octo-" standing for "8". His description is a reference to the grammatical issue of the plural for "octopus." Zombies 2 with the same name and appearance.









Pvz heroes zombies